Only rarely does the final guess match the original word, so playing Telestrations is almost always a delightful comedy of errors. One player's sketch of a pretzel might end up looking more like a ribbon, and that ribbon might evolve into a banana peel. Much like "Telephone," Telestrations leaves a lot of participants scratching their heads. Clean-up cloths are provided, as is a timer and a deck of 144 cards, each of which contains six "secret" words. The erasable markers have a fine point to allow true artists to flourish. Aside from the occasional unrepressed snicker, gameplay is silent until the final results are revealed. The spiral binding allows you to flip pages before passing the sketch book to the next player, and the label lets that player know whether to sketch or guess. Gameplay requires little more than the included erasable markers and sketch books.Įach sketch book contains eight erasable pages, and each page is labeled with either an "S" (for sketch) or a "G" (for guess). As with the classic game "Telephone," the bigger the group, the more confusing - and funny - things can get. Telestrations is designed for 4 to 8 players. With each guess, players get further from the original, "Telephone" into a hilarious sketching game. Telestrations turns the classic schoolyard game of In a Nutshell: A creative and funny visualĮquivalent of classic game of "Telephone." The Challenging: Scoring system caters toĬompetitive players others may wish to avoid it altogether. The Good: Easy-to-learn game with cleverly designed,
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